Search Issue Tracker
Fixed in 2020.2
Votes
0
Found in
2020.2.0a5
Issue ID
1230597
Regression
Yes
[PackageManager] NullReferenceException thrown on selecting package Manifest of TextMeshPro
NullReferenceException thrown on selecting package Manifest of TextMeshPro. Exceptions are coming on selecting other packages also after selecting TextMeshPro package Manifest file
Steps to Repro:
1. Open a new Project
2. Select Window > PackageManager > Sort : Publish date
3. Select Assets > Packages > TextMeshPro > package Manifest
Expected Result:
No error in the Console
Actual Result:
NullReferenceException thrown on selecting package Manifest of TextMeshPro
Reproducible on: 2020.2.0a5
Working fine on: 2020.2.0a4, 2020.1.0b3, 2019.3.6f1
Environment: Windows 10 and Mac 10.14
Stack Trace:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.PackageManager.PackageManifestImporterEditor.DrawDependencyListElement (UnityEngine.Rect rect, System.Int32 index, System.Boolean isActive, System.Boolean isFocused) (at <89faf899e9c14826b38ffd64a0c1974d>:0)
UnityEditorInternal.ReorderableList.DoListElements (UnityEngine.Rect listRect) (at <89faf899e9c14826b38ffd64a0c1974d>:0)
UnityEditorInternal.ReorderableList.DoLayoutList () (at <89faf899e9c14826b38ffd64a0c1974d>:0)
UnityEditor.PackageManager.PackageManifestImporterEditor.OnInspectorGUI () (at <89faf899e9c14826b38ffd64a0c1974d>:0)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass58_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <89faf899e9c14826b38ffd64a0c1974d>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Particle System] Editor freezes when assigning a nested Particle System in the Sub Emitter Module
- Unable to switch to different material when selecting another material from Asset selector window on Particle System Material
- [UI] Float type parameter in the Animator Controller displays 0.0 after being changed to a value <0.05
- Inspector displaying wrong characters when using ANSI encoding and non latin characters in a Shader property
- Error in console when using the progress bar API along with Texture compression
Resolution Note (fix version 2020.2):
Package Manager: Fix null error exception and organisation name validation