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Memory leak when using TextAsset.bytes property
Reproduction steps: 1. Open the attached project inside of "_test_proj_memory_leak.zip" 2. Make sure Profiler with the Memory Tab is... Read more
InspectorElement breaks layout when it's style variable flewGrow equals ...
Reproduction steps: 1. Open the attached project inside of "YogaLayout.zip" 2. Open "UIElement Inspector No Grow" Window inside of W... Read more
[WebGL] ConvertToEquirect method gives a black image
How to reproduce: 1. Open the user's attached project ("ConvertToEquirectRegression.zip") 2. Open the repro scene ("SampleScene") 3.... Read more
[Scripting] ArgumentException on opening C# Project
ArgumentException is thrown in the console when a C# project is opened from the project window. Steps to repro: 1. Create a new pro... Read more
[Editor] Rename option doesn't list on right clicking on custom filter
Rename option doesn't list on right clicking on a custom filter Steps to Repro: 1. Create a new Project 2. Project window > Click ... Read more
Scene View mouse interactions do nothing when mouse initiates action fro...
How to reproduce: 1. Open the attached project "case_1146514-ParticleEffectPanelCameraRotate" and scene "SampleScene" 2. Select "Par... Read more
[WebGL] Build with threading hangs when invoking Caching.ClearCache()
How to reproduce: 1. Open the attached project ("case_1146530-CachingClearCacheBug.zip") 2. Make sure that build target is set to We... Read more
LWRP UI does not sort correctly in Scene View when UI Elements with diff...
How to reproduce: 1. Open attached project 2. See the difference between Scene and Game view Reproducible with: 2019.1.0b6, 2019.2.... Read more
[Mobile] UnityWebRequest fails sending POST request if the server suppor...
Reproduction steps: 1. Open the attached project. 2. Build and run the "SampleScene" to a device. 3. Click "Request". 4. After sever... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game View's scale slider bar gets set to 2.5x when entering Play Mode
- Crash/Memory leak in a WebGL build when executing a very large switch statement multiple times
- “Fit viewport” doesn’t work if UXML Document output is resized to the smallest possible size
- [Asset Bundles] The Active Build Platform is being used instead of the build target to determine material/shader compilation
- Reflection Probe is not rendered when changing the GPU Resident Drawer or Probe Blending setting