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Move gizmo glitches when moving the camers close to a smaller object
I placed a small mushroom in the scene and snapped the camera to the scene view to frame the mushroom (CTRL+SHIFT+F) The gizmos glit... Read more
Cardboard projects default to 30fps
We fixed a framerate regression in 2019.1, but there remains an issue where Cardboard projects will still default to 30fps. Read more
RectTransform Width, Height values are changed when adding 'TMP-Text(UI)...
How to reproduce: 1. Create a new project 2. Import 'TMP Essential Resources' by going to top menu -> 'Window' -> 'TextMeshPro' -> '... Read more
[iOS] [LWRP] Rounded cubes has graphical artifacts when setting PBR shad...
How to reproduce: 1. Download a project from the link the comments 2. Build for iOS and deploy the Xcode project to the iOS device ... Read more
Update is not being called when Gameobject's active state changes in the...
How to reproduce: 1. Open the attached project ("case_1144488.zip") 2. Press Play Expected result: Update is called Actual result: ... Read more
Vertex compression is completely disabled on platforms with CompressedGP...
Steps: 1. download project in comment (20190307_skinnedmeshvertcompression.zip) 2. open project and build player on iOS device 3. ru... Read more
[Mac] Unable to open Unity Hub when using CMD+Tab
How to reproduce: 1. Open Unity Hub 2. Open a project 3. Switch to the Unity Hub app using CMD+Tab Reproducible with: Unity Hub 1.6... Read more
[UWP] IL2CPP build fails when Manage Stripping Level is set to High
Steps to reproduce: 1. Create a new project 2. Set manege stripping level to High 3. Build project for UWP platform Results: UWP bu... Read more
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