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0
votes
Fixed

Particle System scatters differently when in Play Mode

Visual Effects - Legacy

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Dec 19, 2018

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Version/s: 2017.4.0f1, 2018.2.13f1, 2018.3.0a1, 2019.1.0a1

How to reproduce:1. Open attached project ("case_1111134-ParticleSystem.zip")2. In the Hierarchy, select ParticleSystemGruen3. Inspe... Read more

0
votes
Fixed

Particle System's height / distribution in Play Mode is affected when ch...

Visual Effects - Legacy

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Dec 21, 2018

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Version/s: 2017.4.0f1, 2017.4.17f1, 2018.3.0a1, 2019.1.0a1

How to reproduce:1. Open attached project ("SimulationSpeedRepro.zip")2. Select ParticleSystemGruen in the Hierarchy3. Inspect the G... Read more

1
votes
Won't Fix

[iOS] Memory usage increased 8-10% from 2017.4 to 2018.2

iOS

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Dec 04, 2018

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Version/s:

While testing with the project from https://fogbugz.unity3d.com/f/cases/1100123/ I noticed that memory usage appears to have increas... Read more

0
votes
Fixed

[Vulkan] Crash on changing Windows Graphics API to OpenGLCore.

Graphics - General

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Dec 21, 2018

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Version/s: 2019.1.0a13

Crash on changing Graphics API from D2D11 => D3D12 => Vulkan => OpenGLCore. Steps to repro:1. Create a new Project.2. File ... Read more

1
votes
Duplicate

Not enabling Garbage Collector in OnDisable will freeze next game execution

Mono

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Dec 13, 2018

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Version/s: 2018.3.0f2, 2019.1.0a12

To reproduce:1) Open attached project and scene2) Open the only script there3) Comment out line 16 and save4) Play the scene5) Wait ... Read more

2
votes
Not Reproducible

[BuiltIn] Transforming position with LocalToWorld while the input is in ...

Package: Visual Effect Graph

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Dec 21, 2018

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Version/s: 4.3.0

Repro steps:1. Add the VFX to the Scene2. Open the attached VFX asset.3. Make sure the Position input of the Transform (Position) no... Read more

0
votes
Fixed

A button which hides all Gameobjects in the Scene does not un-hide them ...

Scene Hierarchy

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Dec 21, 2018

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Version/s: 2019.1.0a13

To reproduce:1. Open any project2. Click the little eye icon next to the Scene in the Hierarchy to hide all gameobjects from the Sce... Read more

0
votes
Fixed

[GPU PLM] CPU device is picked for baking on GPU PLM and crash in InitOp...

Progressive Lightmapper

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Dec 21, 2018

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Version/s: 2019.1.0a13

Prerequisites:The issue reproduces on DELL XPS laptop having GeForce 640m and integrated Intel HD Graphics 4000 GPUs. For repro it's... Read more

2
votes
Fixed

[IL2CPP] ECS Transforms break on IL2CPP backend

IL2CPP

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Dec 10, 2018

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Version/s: 2018.2.18f1

Steps to reproduce:1. Open user attached project1. Build and run with IL2CPP backend4. Test with Logcat -> Errors w.r.t. set- &am... Read more

0
votes
Fixed

[Graphics-General] "GLSL compilation failed" exceptions are thrown on sw...

Graphics - General

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Dec 21, 2018

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Version/s: 2019.1.0a13

"GLSL compilation failed" exceptions are thrown on switching Windows Graphics APIs to OpenGLES2. Steps to repro:1. Create a new Proj... Read more

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