Search Issue Tracker
Won't Fix
Votes
2
Found in [Package]
2.9.0-pre.6
Issue ID
CMCL-940
Regression
No
Interrupting Cinemachine Blend when quickly disabling and enabling the GameObject makes camera transition faster
How to reproduce:
1. Open the attached project "1421035_case.zip"
2. Open the "SampleScene" Scene
3. Press Play
Expected result: Cinemachine camera Blend retains the same speed of motion
Actual result: Cinemachine's camera Blend motion speeds up
Reproducible with: 2.6.15, 2.8.6, 2.9.0-pre.6 (2019.4.38f1, 2020.3.42f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11)
Not reproducible with: 2.6.17, 2.8.9, 2.9.4 (2020.3.42f1), 2.8.9, 2.9.4 (2021.3.14f1, 2022.1.23f1, 2022.2.0f1, 2023.1.0a21)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
No longer reproducible with: 2.6.17, 2.8.9, 2.9.4 (2020.3.42f1), 2.8.9, 2.9.4 (2021.3.14f1, 2022.1.23f1, 2022.2.0f1, 2023.1.0a21)