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[Android][Vulkan] Player crashes on changing resolution dynamically
Player crashes on changing resolution dynamically. Steps to repro: 1. Open the attached project. 2. File > Build Settings > Select ... Read more
Prefab Asset with orphan GameObject creates dummy root in Prefab Mode bu...
Repro steps: 1. Drop attached Prefab into any project. 2. Instantiate Prefab and observe root HomeMenuPage. 3. Open Prefab in Prefab... Read more
[AI Planner] Floating Plan Visualizer window causes the Editor to be slo...
How to reproduce: 1. Create a new Unity project 2. Import the 'AI Planner' package 3. Add a Window > AI > Plan Visualizer 4. Move th... Read more
TransformAccessArray.Dispose() crashes player
Steps to reproduce: 1. Open new project 2. Add attached "TestScript.cs" to a GameObject (The script calls TransformAccessArray.Dispo... Read more
Unity materials turn dark with large "Normal Strength" even when the nor...
How to reproduce: 1. Open the attached project "case_1146987-NormalStrength.zip" and scene "SampleScene" 2. Select "New Material" fr... Read more
AudioSource.PlayOneShot doesn't play sounds properly when there are a lo...
Steps to repro: 1. Open original project "Sound_Bug_2019.1.zip" 2. Enter PlayMode and listen to the Audio Expected result: Audio do... Read more
ScriptableObject variable values in the Inspector are not updated in rea...
How to reproduce: 1. Open the attached project ("scriptable objects.zip") 2. Open the repro scene ("SampleScene") 3. Enter Play Mode... Read more
[Metal] Calling FrameTimingManager.GetVSyncsPerSecond() crashes the Editor
How to reproduce: 1. Create a new Unity project 2. Import the tester-attached script(NewBehaviourScript.cs) 3. Attach the script ont... Read more
[Direct3D11] Texture has yellow tint when loading it with LoadRawTexture...
How to reproduce: 1. Open attached project "Case_1146074_dx11.zip" 2. Open "Main" scene 3. Enter Play Mode Expected result: Rightmo... Read more
GPU progressive lightmapper crashes with BakeJobConservativeRaster::Exec...
To reproduce: 1. Open attached project "New Unity Project.zip" 2. In Lighting window, Set Lightmap Size to 4096 3. Clear baked data... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [Quality Hackweek] Errors "InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread" and "NullReferenceException" shown when switching build platforms with Muse Texture package installed
- "Importer(DefaultImporter) generated inconsistent result for asset" warnings are thrown when reimporting the "URP" texture
- Material property block emits and reflects incorrect color when baked Indirect Light is used