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[WebPlatform][Android] App crashes on launch on some devices with "TypeE...
How to reproduce: 1. Open the attached project 2. Select WebGL platform 3. Build the project 4. Navigate to the build folder through... Read more
Coroutine with WaitForEndOfFrame() finishes too soon when the framerate ...
How to reproduce: 1. Open the attached project "timeRepro" 2. Open the scene "SampleScene" and Enter Play mode (Assets/Scenes/Sample... Read more
InputSystem does not initialize properly in a build when accessed early
Reproduction steps: 1. Open project "case_1392358.7z" 2. Open Build Settings window in File > Build Settings 3. Build and Run the Sc... Read more
[Android] OnApplicationPause(true) is not called when going to recent ap...
Reproduction steps: 1. Build attached user's project "Pixel3XL Bug.zip" for Android 2. Open it on the device and wait for it to load... Read more
[Particles] "ParticleSystem.GetTrails()" API forces "GC.Alloc" calls
Reproduction steps: 1. Open the attached "ParticlesTrailSample" project 2. Open the "SampleScene" Scene 3. Open the Profiler window ... Read more
IndexOutOfRangeException is being thrown when using JSON.NET Deserialize...
How to reproduce: 1. Open the user's attached "Bug_DecimalToFloat.zip" project 2. Open the "SampleScene" Scene from the Project Wind... Read more
Duplicating/copy-pasting last keyword in the blackboard throws ArgumentO...
Steps to reproduce: 1. Create a new URP project or open an existing one 2. Right-click in Project View 3. Select Create -> Shader Gr... Read more
The position of the Input Field TMP GameObject changes constantly when T...
Steps to reproduce: 1. Open the SampleScene in the attached project "Notepad.zip" 2. In the Hierarchy window select Canvas > Main No... Read more
Ruleset file is ignored when using Roslyn analyzers
Reproduction steps: 1. Open the attached 'RulesetBug' project 2. Open the 'Default.ruleset' file and note that Action is set to 'Non... Read more
Error thrown when disabling rigidbody with a custom inertia tensor and c...
To reproduce: - Open Assets/Scenes/SampleScene.unity - Enter play mode - Select the "Cube" gameobject and set it to inactive - Obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support
- Rigidbody2D.Slide correctly ignores colliders specified with "Physics2D.IgnoreCollision" however encountering them can still modify movement behaviour in subtle ways.
- [Quality Hackweek] A black separator appears when the left panel in the UI Builder tab is resized, and the tab is narrow