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[WP8.1] System.IO.File.Delete throws exception
To reproduce:1. Open attached project2. Build & run for WP8.1 (development build) A file is created at a certain path and the sa... Read more
[WP8.1] System.IO.File.ReadAllX methods throw IOExceptions
To reproduce:1. Open repro.unitypackage. It contains a script that creates some files and tries to read them using the File.ReadAllX... Read more
Input.GetButton does not catch Joystick Buttons
-e: When using WebGL Preview builds, Input.GetButton (GetButtonDown, etc) fails to return true when pressing the joystick buttons. T... Read more
[OptimizationLevel] Build with optimization level set to 'Fast' or 'Fast...
Steps to reproduce: 1. Create new Unity project2. Open build settings and switch to WebGL3. Change 'Optimization Level' to 'Fast' or... Read more
maxVertices error thrown when outputting very long strings
To Reproduce: 1. Run scene test in the attached project.2. Click on the outputted log message.3. Observe that a large number of" max... Read more
[WP8] Unity hangs after pause resuming from visual studio
To reproduce:1. Open the attached repro project2. Build for WP83. Open the solution with visual studio4. Deploy to a windows phone5.... Read more
Scripts disappearing from UI elements on scene change
Steps to reproduce:1. Open attached project's scene "MainMenu" (Assets/Scenes)2. Errors "GameObject (named 'Canvas') references runt... Read more
Static Initialization Is Incorrect When Targeting WebGL (possibly, any I...
Steps to reproduce:1. Open test.unity and press play (in editor) and take notice that there is a decimal on the last of second test ... Read more
[VR] Anti-Aliasing breaks shadows on Windowed Rift player
Players built from the scenes in the attached project have problems with shadows when Anti-Aliasing is enabled under Quality Setting... Read more
Crashes when saving with deleted gameobject
Steps to reproduce:1. Open attached project's scene "Startup" (Assets/Levels).2. Delete "Game Manager" game object.3. Try saving the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Canvases' CanvasGroup.blocksRaycasts parameter ignores inheritance from parent Canvases' CanvasGroup when Override Sorting is enabled
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled