Search Issue Tracker
Duplicate
Votes
0
Found in
2021.3.0f1
Issue ID
1419473
Regression
No
Creating project with FPS Microgame template throws asset errors
How to reproduce:
1. In Unity Hub create new FPS Microgame project
2. On Editor open, check Console
Expected result: No errors are thrown
Actual result: The asset at Packages/com.unity.searcher/Editor/Resources/FlatSkin/Font/Roboto-<...>.ttf has been scheduled for reimport ... error is thrown
Reproducible with: 2021.3.0f1, 2021.3.1f1
Not reproducible with: 2021.2.19f1
Notes: 2021.3.0f1 is the first release with FPS Microgame template. Reproduced issue on Mac M1 (Mac mini), was not able to reproduce on Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
- [iOS] Frame Debugger rendering output doesn't work with iOS builds
This is a duplicate of issue #1402209