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Won't Fix

Votes

0

Found in

2020.3

2020.3.28f1

2021.3

2022.1

2022.2

Issue ID

1404518

Regression

No

Callback of the Triggers module does not return collider data for more than 32 colliders

Visual Effects - Legacy

-

Reproduction steps:
1. Open the user's attached project
2. Select the "Particle System" GameObject in the Hierarchy window

Expected result: All of the circles that the particle collides with turn green
Actual result: The circles stop turning green and the particle starts turning red past the 32nd collider

Reproducible with: 2020.3.33f1, 2021.3.0f1, 2022.1.0b16, 2022.2.0a10
Could not test with: 2019.4.38f1 ("No overload for method 'GetTriggerParticles' takes 3 arguments")

  1. Resolution Note:

    Hi, we can't easily support more than 32 colliders without increasing the memory usage substantially for every user of this feature. This is because it is a per particle per collider matrix of information. Therefore we've decided not to prioritise fixing this at the moment.

    Sorry for any inconvenience this causes.

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