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Editor freezes at 'Begin MonoManager ReloadAssembly' when starting a Sce...
Steps to reproduce: 1. Open QA-supplied project ("FreezeReproProject.zip") 2. Open Scene "Login" in Assets -> Scenes 3. Enter Play M... Read more
FMODMemoryAlloc crash when creating Presets of AudioManager settings and...
Steps to reproduce: 1. Open a QA-supplied project ("AudioCrashRepro.zip") 2. Open Edit - > Project Settings -> Audio 3. Set Default... Read more
ShaderPropertySheet::UpdateTextureInfo crash when using Texture Streamin...
Steps to reproduce: 1. Open user-supplied project ("TEST.zip") 2. Enter/Exit Play mode Reproduced in: 2019.1.0b10, 2019.2.0a2 Not r... Read more
Game tab window rescales when entering the play mode
How to reproduce: 1. Open the attached project or create a new project 2. Switch to iOS or Android platform 3. Add a new Game view r... Read more
Mesh.GetTriangles(list, index) doesn't put all submesh triangles in the ...
How to reproduce: 1. Open the attached "case_1141916-GetTrianglesBug" project 2. Select "CablePart_Hi" in the Project window and not... Read more
AssemblyUpdater throws Mono.Cecil.AssemblyResolutionException: Failed to...
Steps to reproduce: 1. Open Project "AssemblyLoadParserError.Unity" 2. Re-import "DllWithAttribute" Asset in the Project Window E... Read more
glActiveTexture crash when playing a Scene on macOS
Steps to reproduce: 1. Open User-supplied project ("EditorKeyTest01.zip") 2. Open "Kudan Sample" Scene, located in Assets -> KudanA... Read more
Editor crashes while opening the Occlusion Culling window if there is no...
How to reproduce: 1. Open the attached or create a new project 2. Go to Window -> Rendering -> Occlusion Culling 3. Go to the Hiera... Read more
Particle rendering inconsistencies between Windows and macOS when a part...
How to reproduce: 1. Open the attached project 2. Open the SmapleScene from the Assets folder 3. Enter the play mode Expected: Part... Read more
Position Gizmo on the Reflection probe moves differently from the Probe ...
How to reproduce: 1. Open the "Reflection Probes 01*" Scene in the attached "Bugs.zip" Project 2. Click on the "Reflection Probe <-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL