Search Issue Tracker
Duplicate
Votes
0
Found in
2021.3
2021.3.0f1
2021.3.2f1
Issue ID
1424053
Regression
Yes
"RenderingCommandBuffer: invalid pass index" error when opening FPS Microgame project
Reproduction steps:
1. In Unity Hub, create new project with "FPS Microgame" template
2. When project opens, observe Console window
Expected result: No errors
Actual result: "RenderingCommandBuffer: invalid pass index 1 in DrawMesh" errors
Reproducible with: 2021.3.0f1, 2021.3.2f1
Not reproducible with: 2019.4.38f1, 2020.3.34f1
Could not test with: 2021.2.19f1, 2022.2.0a12 (FPS Microgame template not available)
Note:
Issue no longer reproduces after reopening the project
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance
- UITK Debugger new Classes element is not created with no information or warnings thrown when adding more than one element with the default name
Add comment