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"RenderingCommandBuffer: invalid pass index" error when opening FPS Microgame project



Reproduction steps:
1. In Unity Hub, create new project with "FPS Microgame" template
2. When project opens, observe Console window

Expected result: No errors
Actual result: "RenderingCommandBuffer: invalid pass index 1 in DrawMesh" errors

Reproducible with: 2021.3.0f1, 2021.3.2f1
Not reproducible with: 2019.4.38f1, 2020.3.34f1
Could not test with: 2021.2.19f1, 2022.2.0a12 (FPS Microgame template not available)

Issue no longer reproduces after reopening the project

Comments (1)

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    Apr 30, 2022 03:39

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