Search Issue Tracker
Duplicate
Votes
0
Found in
2021.3
2021.3.0f1
2021.3.2f1
Issue ID
1424053
Regression
Yes
"RenderingCommandBuffer: invalid pass index" error when opening FPS Microgame project
Reproduction steps:
1. In Unity Hub, create new project with "FPS Microgame" template
2. When project opens, observe Console window
Expected result: No errors
Actual result: "RenderingCommandBuffer: invalid pass index 1 in DrawMesh" errors
Reproducible with: 2021.3.0f1, 2021.3.2f1
Not reproducible with: 2019.4.38f1, 2020.3.34f1
Could not test with: 2021.2.19f1, 2022.2.0a12 (FPS Microgame template not available)
Note:
Issue no longer reproduces after reopening the project
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
Add comment