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Won't Fix

Votes

1

Found in

2020.3.30f1

Issue ID

UUM-7651

Regression

No

WebGL build has high Memory Allocations when using Asset Bundle Cache and CCD

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Reproduction steps:
1. Open the uploaded project
2. Turn on Task Manager
3. Build and Run the project
4. Observe "Memory" in the Task Manager

Expected result: Memory usage stays stable
Actual result: Memory usage has a big spike

Reproducible with: 1.16.19 (2020.3.2f1, 2020.3.30f1)

Notes:
- reproduces on Google Chrome, Microsoft Edge, Vivaldi
- Firefox is affected only by bigger projects

  1. Resolution Note:

    We have addressed memory usage with Addressables in Unity 2022 with a chance to how the caching is implemented. We're not able to backport this change to 2021.

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