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Won't Fix
Won't Fix in 2020.3.X
Votes
1
Found in
2020.3.30f1
Issue ID
UUM-7651
Regression
No
WebGL build has high Memory Allocations when using Asset Bundle Cache and CCD
Reproduction steps:
1. Open the uploaded project
2. Turn on Task Manager
3. Build and Run the project
4. Observe "Memory" in the Task Manager
Expected result: Memory usage stays stable
Actual result: Memory usage has a big spike
Reproducible with: 1.16.19 (2020.3.2f1, 2020.3.30f1)
Notes:
- reproduces on Google Chrome, Microsoft Edge, Vivaldi
- Firefox is affected only by bigger projects
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Resolution Note:
We have addressed memory usage with Addressables in Unity 2022 with a chance to how the caching is implemented. We're not able to backport this change to 2021.
Resolution Note (2020.3.X):
We have addressed memory usage with Addressables in Unity 2022 with a chance to how the caching is implemented. We're not able to backport this change to 2021.