Search Issue Tracker
Won't Fix
Won't Fix in 2020.3.X
Votes
1
Found in
2020.3.30f1
Issue ID
UUM-7651
Regression
No
WebGL build has high Memory Allocations when using Asset Bundle Cache and CCD
Reproduction steps:
1. Open the uploaded project
2. Turn on Task Manager
3. Build and Run the project
4. Observe "Memory" in the Task Manager
Expected result: Memory usage stays stable
Actual result: Memory usage has a big spike
Reproducible with: 1.16.19 (2020.3.2f1, 2020.3.30f1)
Notes:
- reproduces on Google Chrome, Microsoft Edge, Vivaldi
- Firefox is affected only by bigger projects
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Error Pause", Player logging, and the searchbar tools disappear when the Console window is below 420px width
- “'Object.FindObjectOfType<T>()' is obsolete: 'Object.FindObjectOfType has been deprecated” warning displays incorrect deprecated method replacement
- World Space UI element is invisible near the camera in Prefab Edit Mode when the Canvas has a non-default Z position
- URP 2D Sprite Lights are rendered in a blocky pattern on Nvidia 5000 series GPUs when using DX11
- Editor freezes and constantly repaints when the Open XR's Project Validation Player Settings are opened
Resolution Note:
We have addressed memory usage with Addressables in Unity 2022 with a chance to how the caching is implemented. We're not able to backport this change to 2021.
Resolution Note (2020.3.X):
We have addressed memory usage with Addressables in Unity 2022 with a chance to how the caching is implemented. We're not able to backport this change to 2021.