Search Issue Tracker
Fixed in 2022.2.X
Votes
1
Found in
2021.3
2021.3.0f1
2022.1
2022.2
Issue ID
1422677
Regression
No
UI Toolkit's slider's handle goes out of bounds when changing the slider's width
How to reproduce:
1. Open the user's attached "TestUpdatingSliderDraggerPosition2" project
2. Open the "SampleScene" scene
3. Enter Play mode
4. Press the "ChangeLabelWidth" button 5 times and observe the slider handle's position
Expected result: The slider's handle stays in the bounds of the slider after changing the slider's width
Actual result: The slider's handle gets out of the slider's bounds
Reproducible with: 2021.3.2f1, 2022.1.0f1, 2022.2.0a12
Couldn't test with: 2019.4.38f1, 2020.3.34f1 (Project uses "UIDocument" class which UIElements does not include in these versions)
Note: The handle seems to always move to the right with some monitors but goes back to the starting position with other monitors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
Resolution Note (fix version 2022.2):
Fixed in: 2023.1.0a1