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A Spawn Node's Block properties affect another Spawn Node's visible part...
Reproduction steps:1. Open the user's attached "Testbed.zip" project2. Open the "Scene" Scene3. In the Assets open the "New VFX" Vis... Read more
Memory Profiler fragmentation compare view shows managed memory as "Modi...
1) Load both attached memory captures into Unity (I am using Memory Profiler 0.4.2-preview.1)2) Open Memory Profiler3) Load the earl... Read more
The Input System sometimes delays button release input
Reproduction steps:1. Open the attached project2. Play the project3. Start double-tapping the left or right arrow key and eventually... Read more
[WebGL] RuntimeError: memory access out of bounds when Building and Runn...
Reproduction steps:1. Open the user's attached project2. Set ILC2PP Code Generation to Faster (smaller) builds3. Build And Run the P... Read more
OnValidate is called twice when duplicating Prefab instances in the scene
How to reproduce:1. Open the attached project (case_1373124.zip)2. Open the scene Scenes/SampleScene3. Go to the Console and click "... Read more
2D Light in the overlay camera is moving in the wrong direction
How to reproduce:1. Open the attached project "2dtest2.zip"2. In the Scene View window move "Light 2D" up and down3. Observe both ca... Read more
Mesh disappears when DrawMesh is called from the EditorWindow
Reproduction steps:1. Open the '1384727_sample' project2. Go to the Menu Item 'Example -> ExampleWindow'3. Move the cursor around... Read more
[Texture][Vulkan][XR] Loading texture at runtime needs 2x memory compare...
Reproduction steps:1. Open the attached user's project "GLTFSizeRepo.zip"2. Open "Assets/Scenes/MemoryComparison.unity" Scene3. Open... Read more
Asset Bundle Build fails when using "BuildPipeline.BuildAssetBundles" Bu...
How to reproduce:1. Open project "ABTest.zip"2. In the Project window select "download.png"3. In the bottom of the Inspector window ... Read more
[Lumin] Importing assets dialog never closes after entering Play mode
Reproduction steps:1. Open the attached project ("Test ARKit and Lumin.zip")2. Switch to Lumin platform3. Enter Play mode4. Observe ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component