Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2020.3
2021.3
2022.1
2022.1.0b16
2022.2
Issue ID
1420957
Regression
No
Unity crashes on mono_traverse_objects when exiting Play Mode
Reproduction steps:
1. Open the user's project
2. Open the "TutorialScene" scene and enter the Play Mode
3. Select "niryo_one" in the Hierarchy
4. Enable the "Follow Target" property in the Inspector
5. Exit the Play Mode
Reproducible with: 2020.3.34f1, 2021.3.2f1, 2022.1.0f1, 2022.2.0a12
Could not test with: 2019.4.38f1 (Robotics package namespace errors)
First lines of the stacktrace:
0x00007FF875EC4AF6 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\unity-liveness.c:482] mono_traverse_objects
0x00007FF875EC5FC4 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\unity-liveness.c:810] mono_unity_liveness_calculation_from_root
0x00007FF7E75A7E0D (Unity) ProcessMonoBehaviour
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a16