Search Issue Tracker

0
votes
Fixed

[Incremental Compiler] Unloading broken assembly error in console

Package: Incremental Compiler

-

Dec 05, 2018

-

Version/s: 0.0.42-preview.21

To reproduce:Open attached project An error will pop out:Unloading broken assembly Packages/com.unity.incrementalcompiler/Editor/Plu... Read more

0
votes
Fixed

[Vulkan] Surface shader color flickering when Albedo is (0,0,0) and inst...

Vulkan

-

Dec 05, 2018

-

Version/s: 2018.3.0b12

1. Open attached project2. Open "FlickeringQuad" scene3. Enter playmode and observe the flickering (also reproducible in Standalone,... Read more

0
votes
Fixed

[Editor] Unable to switch build platform after selecting "Facebook" in B...

Deployment Management

-

Dec 05, 2018

-

Version/s: 2019.1.0a11

Unable to switch build platform after selecting facebook in Build Settings.Gameroom option is missing in build settings for Facebook... Read more

1
votes
Won't Fix

[Android][LWRP] Performance regression when using LWRP settings on an em...

Package: Scriptable Render Pipeline Lightweight

-

Dec 02, 2018

-

Version/s: 4.0.0

To reproduce:1. Open the QA's provided project2. Build and run the sample scene3. Profile the player4. Set the Scriptable Render Pip... Read more

0
votes
By Design

[Terrain] Neigbor Terrain outlines are incosistent/changing upon hoverin...

Terrain

-

Dec 05, 2018

-

Version/s: 2019.1.0a10, 2019.1.0a11

How to reproduce:1. Open attached "Speedracers" project2. Open Scene "race_track_lake"3. In Hierarchy select object Terrain and with... Read more

0
votes
Fixed

"Marshal.SizeOf" throws an exception in IL2CPP builds when the object co...

IL2CPP

-

Dec 03, 2018

-

Version/s: 2018.2.17f1

Reproduction steps: 1. Open "IL2CPPMarshalRepro2.zip" project2. Open "Scene" scene3. "Build and Run" for WebGL4. Open your browsers ... Read more

0
votes
By Design

[OSX] Menu item becomes inactive if custom window is closed before progr...

MacOS

-

Dec 06, 2018

-

Version/s:

When a window is created from custom menu item, and a progress bar is generated through that window, if the user closes the window b... Read more

0
votes
Fixed

[ShaderGraph] Unlit ShaderGraph asset constantly recompiled/imported whe...

Package: Shader Graph

-

Dec 06, 2018

-

Version/s: 5.3.0

Unlit ShaderGraph assets appear to be constantly recompiled/reimported whenever the AssetDatabase is dirtied. Occurs with the defaul... Read more

0
votes
Won't Fix

"System.IO.IOException: Read failure" is thrown on Android Mono but not ...

Scripting

-

Nov 28, 2018

-

Version/s: 2018.1.1f1

Repro steps:1. Open QA attached project "repro_1104914"2. Build and Run on Android3. Press the button twice4. Observe the logs Actua... Read more

2
votes
Fixed

[tvOS][ads] 'UnityAds/UnityAds.h' file not found in Xcode when building ...

Package: Ads

-

Dec 06, 2018

-

Version/s: 2.3.1

Steps:1. Open attached project ("AppleTV-Ads.zip")2. Build and Run on Apple TV Expected: Build successfully runs on Apple TVActual: ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.