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Crash in SceneVisibilityState::IsHierarchyHidden when importing or delet...
How to reproduce:1. Create a new Unity project2. Open the root project directory in Finder/Explorer3. Drag the project's Library/Sce... Read more
Application.ProcessWindowsMessage loading window is displayed when closi...
How to reproduce:1. Open the attached project "1244214.zip"2. Select "New Terrain" Terrain in Project window Assets folder3. Click P... Read more
[Android][Samsung] Input System fails to finish the touch phase when rel...
Steps to reproduce:1. Open the project "Case_1244537" from the provided cloud link2. Build it to Android3. In the app touch and drag... Read more
Editor UI text is visibly blurry when compared to Unity versions 2019.2 ...
To reproduce:1. Open up my attached project '1244797.zip'2. Look at both the Scenes folder and GridNote.cs naming texts Expected res... Read more
[UI Builder] Inspector size tab has additional unnecessary input fields ...
How to reproduce:1. Open attached project "War of Imbalance (2).zip"2. In Project window, open "Assets" -> "7. UI" -> "Main Me... Read more
Compiler error verification check prolongs compilation by 10-20 minutes ...
How to reproduce:1. Open attached '1238888.zip' Expected result: Considering the project is small Editor opens up nearly instantaneo... Read more
Sprite not loaded and Exception errors are thrown in the Console when lo...
How to reproduce:1. Open user's attached "AddressablesAtlasedSpriteBugReport" project2. Enter Play Mode Expected result: Sprite is l... Read more
[Addressables] Asset address is changed when moving the asset from Resou...
Reproduction steps:1. Open the attached project ("case_1238181-ResourcePath.zip")2. Open the Addressable Groups window3. Inside the ... Read more
[Mesh] Crash in Mesh.SetSubMeshImpl
MeshDataBindings::SetSubMeshImpl -> UpdateSharedDataSubMeshVertexRange GetVertexBufferRange(::GetSubMeshBuffer32(submesh, &da... Read more
[Perforce] Exception thrown when reloading Scene and an Object is select...
Reproduction steps:1. Open the project in "Test.zip" and open SampleScene2. Select any Object in Hierarchy3. Make sure Inspector Win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes