Search Issue Tracker
Fixed in 2020.2.X
Votes
3
Found in
2019.3
2019.3.4f1
2020.2
Issue ID
1226498
Regression
No
ArgumentException is thrown and Scene is not unloaded when using SceneManager.UnloadSceneAsync with Reload Scene option disabled
How to reproduce:
1. Open the attached project's "case_1226498-Project.zip" Scene labeled "SampleScene"
2. In the Editor's top toolbar, navigate to Game->World
3. Enter the Play Mode
4. Press the "Enter" key
5. Wait for the SceneManager.UnloadSceneAsync function to be called
6. Inspect the Console Window
Expected result: The "Island" Scene is unloaded and no errors are thrown
Actual result: The "Island" Scene is not unloaded and an "ArgumentException: Scene to unload is invalid" error is thrown
Reproducible with: 2019.3.6f1, 2020.1.0b2, 2020.2.0a16
Couldn't test with: 2017.4.38f1, 2018.4.19f1 ("Enter Play Mode Settings" do not exist)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Resolution Note (fix version 2020.2):
Fixed in Unity 2020.2.0a17 and above