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[Android] Compiled GLSL compute shader fails uint cast
Reproduction steps:1. Open the project "ReproShaderGLESBug"2. Connect an Android device3. Open Terminal or Command Prompt and type i... Read more
100% of one CPU core is used when running Linux build
How to reproduce:1. Open the user's attached project2. Build and run the project for Linux3. Observe the Resources tab in System Mon... Read more
Drawn mesh using Graphics.DrawMeshInstanced flickers when setting the Ca...
How to reproduce:1. Open the attached project "TestDrawMeshInstance-2021.zip"2. Open the "SampleScene" Scene3. Enter the Play mode E... Read more
Compute Shader is not using defined constants when setting data with Set...
How to reproduce:1. Open project "ComputeShaderSetConstantBuffer.zip"2. Enter Play Mode3. Observe the Console For Dx11 / 12 API: Run... Read more
[iOS] Time.unscaledDeltaTime starts returning 0 after a while when using...
Reproduction steps:1. Open the attached project "BuggyUnscaledDeltaTime.zip"2. Build and Run the Scene "SampleScene" to an iOS devic... Read more
[HDRP] Errors are thrown when "Infinite" and "Under Water" options are s...
How to reproduce:1. Open the user's attached "HDRP_2022-2_Testing" project2. Select the "River" GameObject Expected result: No error... Read more
[Memory Profiler] NullReferenceException error is thrown when expanding/...
Reproduction steps:1. Open the attached Unity project "MemoryProfilerIssue.zip"2. Open the Memory Profiler window (Window > Analy... Read more
The Material's shader is not fully set when switching the shader at runtime
How to reproduce:1. Open the attached project "ShaderSystemIssue.zip"2. Open the "SampleScene" Scene3. Enter the Play mode4. Select ... Read more
Crash on mono_string_new_handle when opening a project
Reproduction steps:1. Open the user's attached project Expected result: project opensActual result: crash Reproduced with: 2020.3.33... Read more
All about bugs
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