Search Issue Tracker
[Scripting] NamespaceParser fails when ScriptableObject class is inside ...
How to reproduce:1. Open user's attached project2. Select the "Test" ScriptableObject in the Project window (Assets folder)3. Observ... Read more
[HDRP] White mesh previews and thumbnails in the Project Browser
Steps to reproduce : - create an empty HDRP project- import any 3D object or create a new material- assign a volume profile to stati... Read more
[ShaderGraph] ShaderGraph window does not update its contents when the g...
How to reproduce:1. Open user-submitted project (GradientCustomNode.zip)2. Open the CustomGradient/CustomGradient.shadergraph3. Remo... Read more
Unity kernel crashes Mac with OpenGL when only Intel Graphics are present
How to reproduce:1. Open new Unity project on Mac with only integrated Intel Graphics2. Switch Graphics API from Metal to OpenGL~Cra... Read more
Transparent texture looks different in the Texture Preview and in the Sc...
How to reproduce:1. Open the project "case_1235656-texture-linear"2. Open the Scene "SampleScene"3. Make sure that the Color Space i... Read more
[DOTS] NativeDisableContainerSafetyRestriction has no effect on BufferFr...
Reproduction steps:1. Open attached project ("818646_EntitySafety.zip")2. Open SampleScene scene3. Enter Play mode Expected result: ... Read more
[HDRP] GameObjects with transparent materials are not visible when using...
How to reproduce:1. Open the attached project "1224345.zip"2. Open the "Test" scene3. Enter Play Mode Expected result: yellow and bl... Read more
[Profiler] Searching is very slow in Raw Hierarchy when deep profiling a...
How to reproduce:1. Create a new project2. Open Profiler (Window->Analysis->Profiler)3. Turn on Deep Profiling and Call Stacks... Read more
HLSLcc compute shader for loop condition is generated incorrectly in shader
How to reproduce:1. Open attached project "TestComputeShader.zip"2. In Project window, double click on "test" to open the compute sh... Read more
[Android][IL2CPP][macOS] Android IL2CPP building fails
Steps:1. Create a new project2. Build Settings > Switch to Android3. Player Settings > Other Settings > Scripting Backend &... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform