Search Issue Tracker
Fixed in 8.0.1
Votes
0
Found in [Package]
7.3.1
Issue ID
1247422
Regression
No
[ShaderGraph] ShaderGraph window does not update its contents when the graph is externally changed while open in the window
How to reproduce:
1. Open user-submitted project (GradientCustomNode.zip)
2. Open the CustomGradient/CustomGradient.shadergraph
3. Remove the three bottom properties connecting to CustomGradient node and save the graph
4. Without closing the ShaderGraph window import the package, located in the root project folder(CustomGradient.unitypackage)
5. Note that the opened Shader Graph did not update. Closing and reopening the Shader Graph window updates the Shader Graph
Expected result: the ShaderGraph window contents are updated when the shadergraph file is changed while the window is open
Actual result: the ShaderGraph window contents are not updated when the shadergraph file is changed while the window is open
Reproducible with: 2018.4.23f1, 2019.3.14f1
Not reproducible with: 2020.1.0b9, 2020.2.0a11
Could not test with: 2017.4.40f1(package unavailable)
Reproducible with package versions: 7.4.0
Not reproducible with package versions: 8.0.1, 9.0.0 - preview.14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment