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Won't Fix

Votes

0

Found in

2018.4

2018.4.16f1

2020.2

Issue ID

1235656

Regression

No

Transparent texture looks different in the Texture Preview and in the Scene View when Color Space is set to Linear

Texture

-

How to reproduce:
1. Open the project "case_1235656-texture-linear"
2. Open the Scene "SampleScene"
3. Make sure that the Color Space is set to Linear (Edit->Project Settings...)
4. Select "test.png" in the Assets folder in the Project
5. Observe the results in the Texture Preview in the Inspector and in the Scene View

Expected results: the texture looks the same in the Texture Preview and in the Scene View
Actual results: the texture looks different in the Texture Preview and in the Scene View

Reproducible with: 2018.4.23f, 2019.3.14f1, 2020.1.0b9, 2020.2.0a11

Notes:
1. Test (Texture 2D) Import Settings:
-Texture Type - Sprite (2D and UI)
-sRGB (Color Texture) - True
-Alpha Source - Input Texture Alpha
-Alpha Is Transparency - True

  1. Resolution Note (2020.2.X):

    The reason the Texture Preview looks different from the Scene/Game view is that the Texture Preview uses gamma space blending regardless of the project's colorspace.
    Unfortunately, changing the Texture Preview UI rendering pipeline to perform linear blending is not trivial. We will clarify this in the docs a bit better.

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