Search Issue Tracker
Duplicate
Duplicate in 2019.3.X, 2020.1.X
Votes
0
Found in
2019.3
2019.3.3f1
2020.2
Issue ID
1225380
Regression
Yes
Unity kernel crashes Mac with OpenGL when only Intel Graphics are present
How to reproduce:
1. Open new Unity project on Mac with only integrated Intel Graphics
2. Switch Graphics API from Metal to OpenGL
~Crashes~
3. If it doesn't crash on Step 2, switch Platform to WebGL
Expected result: Mac doesn't crash
Actual result: Mac crashes
Reproducible with - 2019.3.14f1, 2020.1.0b9, 2020.2.0a11
Not reproducible with - 2018.4.23f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
This is a duplicate of issue #1232673