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AddComponent's general performance is worse in 2020.3 and above when com...
Reproduction steps: 1. Open the attached project "AddComponent_2019.4.23.zip" 2. Switch the platform target to Android, and enable D... Read more
[WebGL][TestRunner][Chrome] Test results aren't returned to the Editor
How to reproduce: 1. Open the attached project 2. Open TestRunner window 3. Run Playmode Tests on WebGL 4. Wait for tests to finish ... Read more
[HDRP] Basic Indoors template Scene is completely white when loaded with...
How to reproduce: 1. Open new HDRP project 2. Open new "File -> New Scene -> Basic Indoors (HDRP)" Scene Expected result: The Scene... Read more
[Linux] Packages cannot be added to the Pacakage Manager through URLs on...
Repro steps: 1. Create a new project 2. Window -> Package Manager 3. "Add package from Git URL" 4. Paste 'https://github.com/Unity-T... Read more
ListView events do not follow Unity's coding conventions
Unity's coding convention requires event to: "Include one participle-form verb in the event name (generally ending in -ed or -ing, e... Read more
Managed memory created for allocations in a scripting thread sticks arou...
Reproduction steps: 1. Open the attached "Project_1378218_2019.zip" project 2. Open Memory Profiler (Window > Analysis > Memory Prof... Read more
DLSS does not play nicely with physically based Depth of Field
1. What happened Physically based Dof breaks DLSS upscaling. 2. How can we reproduce it using the example you attached Point man... Read more
Incompatible texture type is used after getting out of play mode
How to reproduce: 1. Open the project "MetalTexture3D.zip" 2. Notice that the sphere in the scene is white. 3. Enter the Play Mode 4... Read more
Editor does not show removed Components when they are no longer a part o...
Reproduction steps: 1. Open the attached project "RemovedComponentsBug.zip" 2. In the Project window select "Assets/Prefabs/Cube Var... Read more
[UnityEvent] NullReference error is thrown when selecting a UnityEvent f...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "SampleScene" (Assets/SampleScene.unity) 3. In the Project wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support