Search Issue Tracker
Fixed in 14.0.2
Votes
0
Found in [Package]
10.3.0
Issue ID
1388961
Regression
No
DLSS does not play nicely with physically based Depth of Field
1. What happened
Physically based Dof breaks DLSS upscaling.
2. How can we reproduce it using the example you attached
Point manifest to a suitable master checkout of HDRP (I used f9b266d116e308f6a0b9fd277b65f766aa56c037), go to game view, observe broken rendering.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Missing script error when clicking “script” link in Cave scene’s Water Sample Description
- [VFX Graph] Set Position Shape Gizmo isn't refreshed after shaper switch
- NullReferenceException is thrown when trying to access volumeStack from the HDCamera class
- Visual artifacts appear when using an Orthographic camera with a Reflection Probe
- Not all animation properties are accessible when a prefab with an avatar model contains a nested copy of itself with a renamed GameObject
Add comment