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[iOS] Player Setting "Use on-demand resources" does not set the Xcode bu...
How to reproduce:1. Open attached project "OnDemandResources_2020_3.zip"2. Go to Build Settings (File>Build Settings) and select ... Read more
[GPU PLM] Editor crashes on RadeonRays::IntersectionApi::Delete when gen...
How to reproduce:1. Open the user's attached project2. Open the Lighting window (Window > Rendering > Lighting)3. Make sure Li... Read more
Player crashes when calling File.OpenRead and catching exception in asyn...
How to reproduce:1. Open the attached project "OpenReadCrash.zip"2. Make sure the Scripting Backend is set to IL2CPP in the Player s... Read more
[XR SDK] [URP] Editor freezes when converting assets using Render Pipeli...
Reproduction steps:1. Open the attached project ("1380759R.zip")2. Open Render Pipeline Converter (Window->Rendering)3. Select Bu... Read more
ParticleSystem.main.startSizeMultiplier doesn't scale ParticleSystem.mai...
How to reproduce:1. Open project "case_1377646.zip"2. Enter "SampleScene" Scene3. Select GameObject "Particle System" from the Hiera... Read more
SRP Settings is set to none after changing Always Included Shaders value
Reproduction steps:1. Open the attached project ("1377905R.zip")2. Open the Project Window3. Select Graphics tab4. Change any Elemen... Read more
[Android] Java build exception error when building a specific project wi...
Reproduction steps:1. Open the attached project "TestSDK31.zip"2. Switch to the Android platform3. Build and Run on an Android devic... Read more
[iOS][OldInput] Touch is ignored when the application is resumed from th...
Reproduction steps:1. Open the attached project "Case_1380200.zip"2. Build and Deploy the Scene "SampleScene" to a device3. Touch an... Read more
[Android] The precision of Render Texture is low on Android devices with...
How to reproduce:1. Open the user's attached "FP16.zip" project2. Build and run on an Android device Expected results: The gradient'... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field