Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.4
2020.3
2020.3.32f1
2021.2
Issue ID
1417231
Regression
No
[UIToolkit] FlexGrow variable value doesn't appropriately affect List elements shrinking in an EditorWindow
How to reproduce:
1. Open the user's attached "ListGrowBug" project
2. Open the "Bug -> Open" window from the menu
Expected result: Half of the opened window is green, and another displays the List elements
Actual result: The whole opened window is green
Reproducible with: 2019.4.38f1, 2020.3.33f1, 2021.2.0a18
Not reproducible with: 2021.2.0a19, 2021.2.19f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11
Note: Related forum thread: https://forum.unity.com/threads/how-do-i-resize-a-list-view-to-content.1261616/#post-8013494
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a19