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[MobileNotifications] Reopening the project overrides Mobile Notificatio...
How to reproduce:1. Create a new project (you can switch to iOS or Android platform)2. Open Package Manager -> set it to show pre... Read more
[LWRP] [Mobile] Baked reflections when Android platform is selected are ...
Steps to reproduce:1) Open Unity Hub and create a new project with LWRP template3) Switch platform to Android in the Build Settings4... Read more
[Animation] Anchored position z reads as missing in the Animation window
Anchored position z reads as missing in the Animation window Steps to Repro:1. Create a new or open attached Project2. Hierarchy >... Read more
[Animation] Multi-selecting animation clips in Project window show debug...
Multi-selecting multiple animation clips in project window show debug options in Inspector even when debug mode is disabled Steps to... Read more
[Nodes] Transform nodes loose space toggle when connected and disconnect...
Repro steps:1. Create a Transform node (e.g. Transform (Direction))2. Connect a LocalToWorld or WorldToLocal node to its Transform i... Read more
Reflection Probes are broken when selected in the scene and Android Plat...
Steps to reproduce:1) Open Unity Hub and create a new project with LWRP template3) Switch platform to Android in the Build Settings4... Read more
Shortcut Manager - Missing Style Sheet warning is produced when closing ...
When closing a modal window in the Shortcut Manager, a warning is produced in the console: Style sheet not found for path "StyleShee... Read more
[Block] Screen Space Size block doesn't work without scale for most of i...
Repro steps:1. Drop the attached VFX asset into the scene2. In the Output, switch the Size Mode to "Pixel Absolute"3. Observe how th... Read more
[DX12] Dynamic mesh corruption with Native graphics jobs - flickering an...
**This is same case as case 1075277 (fixed), but just DX12** Steps to reproduce:1. Open project attached in case 10752772. Make sure... Read more
[Vulkan] Blit generates artifacts on final image after switching scenes
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Build the Player3. Open Standalone build4. Click "Next" two times Expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message
- Letters on the left side move further as Letter Spacing is increased when Advanced Text Generator is used and Alignment is set to Center