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Render Scale is not applied to the rendered image when 2D Renderer is us...
How to reproduce:1. Open the attached project named "Case_1241537"2. Open the Sample Scene and observe the game view3. Select the Un... Read more
If one Reflection Probe is inside another one, the sum of Reflection Pro...
Jira card: https://jira.unity3d.com/browse/GFXGI-548 How to reproduce:1. Open the attached project "1233991.zip"2. Open the "test" s... Read more
Multiplayer HLAPI compilation fails with "Deterministic compilation fail...
Steps to reproduce:1. Create a new Unity project2. Import the Multiplayer HLAPI package Expected results: Package is successfully im... Read more
[VFX]Cursor changes to maximise window when hovered over scroll bar in T...
Scroll bar doesn’t work smoothly as cursor changes to maximise window when hovered over scroll bar in Target Gameobject window Steps... Read more
[VFX/UX/GraphView] Graph breaks down when Target / Debug Gameobject wind...
The graph breaks down when Target Gameobject window is reopened after it's closed by clicking somewhere in the editor Steps to repro... Read more
SpeedTree shaders give warnings about pow(f, e) after being compiled
1. Open Universal Render Pipeline renderpipeline template2. Find a speedtree shader3. Click compile and show code This reproduces fo... Read more
[ShaderGraph] Main Preview Window stops rendering graph's output when Sp...
How to reproduce:1. Open the attached project named "Case_1243468"2. Open the Test shader graph3. Observe that the Main preview wind... Read more
[HDRP] System is not interested in this transform errors are thrown cont...
-On undo one extra light component added on the Direction light game Object.-The system is not interested in this transform errors a... Read more
[HDRP] ArgumentNullException errors are thrown on removing Light compone...
-ArgumentNullException and SerializedObject target has been destroyederrors are thrown on removing Light component from Direction Li... Read more
[2D] Options Property dropdown of "Surface Effector 2D" doesn't expand u...
Options Property dropdown under the Surface Effector 2D doesn't fully expand until the mouse cursor is moved in the Properties Windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
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