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[Android] UI scales incorrectly when using Constant Physical Size mode o...
To reproduce: 1. Open QA attached project 2. Build it to android device 3. Rotate the device screen horizontally and vertically 4. N... Read more
[iOS][Android] Stencil comparisons don't work on mobile
Steps to reproduce: 1. Open user attached project 2. Build & Run 3. Move the Player to the edge of the floor and observe that the bl... Read more
[UI Elements] Play mode Color tint is not removed when Play mode cannot ...
To reproduce: 1. Open any project 2. Change editor's Play mode tint color to something clearly visible (File > Preferences > Colors ... Read more
[Terrain] Brush tiles when moved near edges while height is set to 600
Brush tiles when moved near edges while height is set to 600 Steps to Repro: 1. Create a new Project or open attached Project 2. Hi... Read more
Sub-Emitter particles activated through a Control Track in Timeline stop...
How to reproduce: 1. Open the attached "SubemitterTimeline.zip" project 2. Open the "TimelineSubEmitter_Bug" Scene 3. Select "Timeli... Read more
[VCS] VCS Changeset has wrong icon
Steps to reproduce: 1. Create new project 2. Enable version control and connect to server 3. Open version control window Notice tha... Read more
Copying and pasting animation frame key results in incorrect key values ...
How to reproduce: 1. Open the "Bog.zip" project 2. Open the "SampleScene.unity" scene 3. Select "Enemy" in the Hierarchy 4. Open Ani... Read more
[Linux] Burst requires libstdc++.so.6 with GLIBCXX_3.4.21 but CentOS 7 o...
How to reproduce: 1. Open the attached project ('Burstlibstdc Test.zip') -- Observe the errors in the console (see the originally at... Read more
GetComponent<Shadow>() returns Outline Component when Shadow component i...
Reproduction steps: 1. Open the attached project from "1139842_shadowoutline.zip" 2. Open and Play the "SampleScene" Expected: The ... Read more
Painted Sprites on a Tile Palette in the Scene changes their position wh...
Steps to reproduce: 1. Open the attached project "Case_1142725" 2. Import "colour green" to Tile Palette "Red" from Project -> Asse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box