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[Debugging] Evaluating GameObject.GetComponents() in a watch crashes Unity
Steps to reproduce: 1. Open the attached project2. Open 'Map.cs' script with MonoDevelop3. Put a breakpoint at line 236 and attach t... Read more
iOS Memory leak in GetPixels and GetPixels32
How to reproduce: 1. Open attached project2. Open scene WebCamTest.unity3. Build to iOS and run- The app crashes with this error: Me... Read more
[Forward] Depth of Field option - Near blur is rendered in inverted Y axis
To reproduce:1.Open attached project.2.Open and run "DepthOfField_NearBlurYInversion" scene.3.Select main camera object in hierarchy... Read more
Playmode tint stays after stopping through script
To reproduce:1) Open attached project2) Open Levels/level13) Play it4) Click Escape to exit5) Notice that Project View/Console are s... Read more
[ProjectBrowser] Two column layout instantly deselects an empty plugin f...
To reproduce:1. Open attached project - it has 3 plugin folders. One of the is empty ("OVRPlugin")2. Make sure you are using the two... Read more
[Models] .skp file throws errors on import and has some normals flipped
To reproduce:1. Open attached project2. Select the 06_14_3D-4 assets. It's a sketchup model.3. Reimport the model4. Notice the error... Read more
MissingReferenceException from the inspector with custom AssetPostprocessor
To reproduce:1) open the project2) click on CT_Part1_01_Fountains in the project tab3) make sure the inspector tab shows the info fo... Read more
Batching ignores flipped objects
To reproduce the bug please follow the steps1. Open "Test" project2. Open "scene" scene3. Play sceneTake a look at "Flipped Parent" ... Read more
[geomerics] Direct light is baked from a realtime light
To reproduce:1) Import attached package2) Open Test_U5_Lighting/_scene3) Notice all the shadows4) Enable Baked GI in Lighting5) Noti... Read more
HingeJoint with same min and max values doesn't work
HingeJoint with same min and max limit value does absolutely same as it were zeroes. Project Steps: 1. Open the attached project2. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal