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[Shaders] ApplyMaterialPassWithCache crash when changing shader file wh...
To reproduce: 1. Open project attached 2. Enter Play mode 3. Modify any shader file (WaterSurface.shader or WaterSimulation) in any ... Read more
Burst compiler finishes build with ThreadAbortException when using batch...
How to reproduce: 1. Open attached project and close 2. Locate and edit "Build.bat" file in project folder, replacing "PATH_TO_UNITY... Read more
Building a Standalone Player with an Editor script outside of Editor fol...
Reproduction steps: 1. Open "MinimalRepro" project 2. Notice that "Broken.cs" is outside of an Editor folder 3. Build Standalone Pl... Read more
Editor crashes with mono_add_process_object when running Unit tests
How to reproduce: 1. Open attached project "Svelto.Tasks.Tests" 2. Open Test Runner window and run "TestUltraNaiveEnumerator2" -----... Read more
Editor crashes when using terrainData.splatPrototypes and Terrain's laye...
How to reproduce: 1. Open the user's project 2. Enter Play Mode Expected result: Editor enters Play Mode Actual result: Editor cras... Read more
[2018.3][Windows] 0 Item GenericMenu throws Error while in Play mode
To reproduce: 1. Download attached project “New Unity Project (6).zip" and open in Unity 2. Open “SampleScene” scene 3. Select Tool... Read more
[IL2CPP] Build generates incorrect code when using MarshalAsAttribute on...
Steps to reproduce: 1. Download 1115412_repro.zip project 2. Switch platform to UWP and build project 3. Open Visual Studios soluti... Read more
Game view goes to 1.25x when entering play mode
Steps to reproduce: 1. Open attached "JobSystemCookBook_Branch1" project 2. Enter play mode on "AccelerationExample1" scene 3. Notic... Read more
[ShaderGraph] Editor crashes after saving changes made to shader while i...
How to reproduce: 1. Open user attached project 2. Enter play mode 3. Open "ground" shader and make changes 4. Click "save asset" bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Material is left in broken state when switching from a .git branch with no HDRP to a branch that contains HDRP
- Crash on buffer_add_value_full when hovering over SerializedProperty.boxedValue in Debug Mode after ISerializationCallbackReceiver.OnAfterDeserialize modifies value
- Editor is not capitalised consistently in Preferences window
- [Linux] “Restore Defaults” warning window appears behind Profiler Modules dropdown
- [iOS] Time.deltaTime is switching between 9.998583E-06 and approximately 0.01 seconds