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Redoing/undoing prefab variant with nested prefab creation creates an ov...
Steps to reproduce:1. Create a new project or open an existing one2. Create a Cube GO in the Hierarchy3. Drag the Cube GO to Assets ... Read more
[HDRP] Editor crashes on RaiseException when building project using Buil...
Reproduction steps:1. Open the attached project "Crash_test.zip" from Google Drive2. Go To File > Build Settings3. Press Build an... Read more
First connected input will not work when the second input is connected w...
How to reproduce:1. Open project "InputLocalMultiplayer.zip"2. Enter Play Mode3. Press Enter button and move with WASD, arrows, or a... Read more
AddStateChangeMonitor throws IndexOutOfRangeExceptions when executing mu...
How to reproduce:1. Open the attached project2. Click Window -> General -> TestRunner3. Switch to PlayMode tests4. Run Graphic... Read more
(MacOS) Left JoyStick on Wireless Xbox One controller presents non zero ...
Reproduction steps:1. Open the attached project "WirelessControllerIssue.zip"2. Connect Xbox One controller via Bluetooth3. In "File... Read more
trackedDevice.deviceRotation.WriteValueIntoEvent isn't updating values w...
Reproduction steps:1. Open the attached "1385899.zip" project2. Open the "SampleScene" Scene3. Enter the Play mode4. See that "z" va... Read more
[Input System] CompositeBinding doesn't work with Mouse Scroll Wheel
How to reproduce:1. Open user-submitted project2. Press Play3. Scroll Mouse Wheel Down Expected result: Text changes from 1 to 2Actu... Read more
Mouse.current.leftButton.wasPressedThisFrame returns True when clicking ...
How to reproduce:1. Open the user-submitted project2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. Enter Play mo... Read more
Input value is constantly repeated on WebGL Player when changing focus o...
How to reproduce:1. Open the attached “AssetsWithoutLibraryFolder.zip” project2. Switch platform to WebGL3. Build and Run4. In the P... Read more
[iOS] [Input System] EnhancedTouch touches persist when released after t...
How to reproduce:1. Open the attached project ("InputSystemCheck_ver1_1_0.zip")2. Open "SampleScene" Scene3. Build And Run on an iOS... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class