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PNG8 images with transparency show up with messed up colours
How to reproduce: 1. Open a new project2. Import script TextureTestWindow.cs3. Go to Help -> Test Window- Notice how the image ha... Read more
[iOS] Metal crash with SetTargetBuffers
MTLTextureDescriptor has invalid pixelFormat (0) when trying to create a depth render texture with 4x MSAA Read more
[Texture] Texture.format returns wrong format string on mobiles
1. Open attached project2. Build to iOS, Android or Windows Phone3. In middle of screen there will be string which shows texture.for... Read more
The submenu GameObject -> UI is in the wrong position and is missing fro...
How to reproduce: 1. Open any project2. Go to GameObject menu- Notice how the UI submenu is at the bottom and not grouped with the o... Read more
[TextureSettings] Changing tilling on Sprites/Diffuse shader corrupts th...
Reproduction steps:1. Open the project "SpritesAreWeird" and open the scene "Test"2. Select the Diffuse material and try changing th... Read more
[NativePlugin] Crash in native plugin does not generate crash stack trac...
To reproduce:Step 1) Open the attached unity project, and then the scene.unityStep 2) Select File/Build Settings... and confirm: Win... Read more
Physics2D.CircleCastAll does not hit every collider in its path
How to reproduce: 1. Open attached project2. Open scene SampleScene.unity- Scene contains 4 objects with colliders attached3. Play s... Read more
Touch Sensitivity Changed for Android with Unity 5
After upgrading to Unity 5, touch precision changed, comparing to Unity 4 on Jellybean devices Read more
HideInInspector attribute does not work for separate enum members
Currently the [HideInInspector] attribute does not work for enum members. 1. Open attached project2. Open scene scene.unity- Project... Read more
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Latest issues
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- A wrong log file is attached when project is launched with a "-logFile" command line argument