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[iOS] Locking device while debugging, debugger disconnects from the process
How to reproduce:1. Open the attached project2. Switch platform to iOS3. Make sure that Scripting Runtime Version is set to .NET 4.x... Read more
[Android][iOS] Play mode is force exited, due to script recompile when c...
Reproduction steps: 1. Open the "MinimalRepro" project2. Enter Play mode Expected Result: Play mode enters successfullyActual Result... Read more
"InvalidOperationException: Stack empty" error is thrown when reimporti...
Steps to reproduce:1. Open attached project "Script error"2. In the Assets folder find "NewBehaviourScript"3. Right click on it and ... Read more
[WebGL] release build fails when thread support is enabled
-e: see title, enabling development build successfully finishes the build -repro:--open attached project--start a webgl build--NOTIC... Read more
[Inspector Functionality] Import preview window becomes non-resizable if...
Import preview window doesn't resize after maximizing it to the limit Steps to Reproduce:1. Create a new project2. Import any asset3... Read more
Having an equal sign in the projects name, causes "error CS1679: Invalid...
Reproduction steps: 1. Open "a=b" project2. Look at the Console Expected Result: There are no errorsActual Result: "error CS1679: In... Read more
[Mac] Screen width and height of a Custom Editor Window is displayed to ...
Steps to reproduce:1. Add attached "TestEditor.cs" script to a new Unity Project (or open attached "Editor_Size_Test.zip" project)2.... Read more
[UWP] Player crash when closing webcam.
UWP player crashes when the user stops webcam. Repro:1. Download attached project2. Build & Run UWP player3. Press Esc then Spac... Read more
Saving linear data with "EncodeToEXR" distorts the data
Reproduction steps: 1. Open "MinimalRepro" project2. "Window" -> "PropTest"3. "DoIt"4. See Console output Expected Result: "Origi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used