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Collisions miscalculated when Tilemap Collider is used
Steps to reproduce:1. Open Project "TilemapCollider2D Bug"2. Drag the GameObject with Cirle Collider 2D outside the area with red Ti... Read more
Script with the previous name appears on the AddComponentMenu after it w...
How to reproduce:1. Open attached project "AddComponent"2. Rename "TestComponent1" script to "TestComponent3"3. Open renamed script ... Read more
IndexOutOfRangeException breaks Console window UI after clicking on a sp...
How to reproduce:1. Open the attached project2. Set the Target platform to UWP3. Build the project4. After the building fails, click... Read more
[UI] Title is overlapping on RGB menu in Lightmap thumbnail preview
The title is overlapping on RGB menu in Lightmap thumbnail preview in "Baked Lightmaps" tab under Lighting settings. Steps to repro:... Read more
The Animation clip is not playing when using StateMachineBehaviour OnSta...
How to reproduce:1. Open attached "RootMotion.zip" project2. Play the Scene. Notice that Animations are working3. Go to Assets ->... Read more
Crash on Transform::GetTransformAccess when building list of referenced ...
To reproduce:1. Open attached project2. Build and Run to Android Actual result: Unity editor crashes on building list of referenced ... Read more
ShowObjectPicker freezes editor when it's invoked right after another Ob...
Steps to reproduce:1. Crate a new project2. Add a user attached script to Assets->Editor3. Select BUG->Object Picker Freeze Te... Read more
Crash on PhysicsContacts2D::RemoveContact when destroying a GameObject i...
To reproduce:1. Open attached project2. Open "Puzzle_Beijing01_10" scene and press play3. Play till editor crashes. Actual result: U... Read more
[Android][Vulkan][LWRP] Boat attack project is not being rendered on Adr...
To reproduce:1. Clone https://github.com/Verasl/BoatAttack (don't forget about LFS)2. Switch platform to Android3. In graphics APIs ... Read more
[2D][Tilemap] Tilemap.SwapTile swapping tiles to empty
Steps to reproduce:1. Open attached project2. Play the "TilemapStart" scene3. Click on tile to the right of the character for the ti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Material Overrides are viewed as broken when using the Shadergraph CustomLighting package sample
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector