Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2019.1.X
Votes
0
Found in
2018.2.6f1
Issue ID
1108368
Regression
No
[2D][Tilemap] Tilemap.SwapTile swapping tiles to empty
Steps to reproduce:
1. Open attached project
2. Play the "TilemapStart" scene
3. Click on tile to the right of the character for the tiles to be swapped
4. Click on other tile to the right of the character
- Observe the disappearing tiles
Expected result: Tilemap.SwapTile should not swap to empty tiles
Reproduced in: 2019.1.0a13, 2018.2.10f1, 2018.2.0a9
Fixed in: 2019.2.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment