Search Issue Tracker
[Android] Gradle build fails with AndroidX libraries
Steps to reproduce:1. Open user attached project2. Make an Android build3. Observe that build fails with:java.lang.RuntimeException:... Read more
[Oculus GO][Oculus Quest] Object is jittering when position is being aff...
To reproduce:1. Open attached project "QuestJitter.zip"2. Build and run for Oculus Quest3. While in application, observe the moving ... Read more
Skinned Mesh Renderer's Bounds Extent is set to half of the Transform's ...
How to reproduce:1. Open the attached project's "case_1209765-Project" Scene labeled "BugReport"2. Attach a Cloth Component to the "... Read more
High polling rate mice are causing performance issues (windows, editor)
Reproduction steps:1. Open users attached project (note this project doesn't use the new input system, but the issue manifests in th... Read more
The released assets are not unloaded when Resources.UnloadUnusedAssets i...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the Addressables Groups Window (Asset Management > Addresables &g... Read more
[Occlusion culling] Performance spike in Culling when Camera is not rend...
Reproduction steps:1. Download and open the repro project form the attached link2. Open and play the "CorridorDemo" scene (Assets\Sc... Read more
Assert appears while Unity recompiles script and scene is running
Repro1. Open attached project2. Run "TextureTest" scene3. Open "DownloadTextureTest.cs" and make some changes4. Save the script and ... Read more
[OSX] RenderSurface attachment asserts on various projects, in 5.4 beta ...
Steps to reproduce: 1. Open Unity;2. Open attached project;3. Open "1.unity" scene; 4. Notice that there are 3 planes in the scene w... Read more
Errors about "Invalid AABB result" appear in console while running a scene
Regression from Version 5.3.0f4 (2524e04062b4)Repro steps:1. Open attached project2. Run the "Level" scene==>aabb.IsFinite()IsFin... Read more
UI flickering issue on specific Vivante devices
When running on Vivante devices with android 4.2.2, button presses and some UI updates (Input field at least) cause flickers; Fixed ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS