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1
votes
Postponed

HideInInspector attribute does not work for separate enum members

Inspector Functionality

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Mar 08, 2015

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Version/s: 5.0.0f4

Currently the [HideInInspector] attribute does not work for enum members. 1. Open attached project2. Open scene scene.unity- Project... Read more

6
votes
Duplicate

Realtime GI produces high contrast lighting at high resolutions

Global Illumination

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Mar 19, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open attached project2. Open scene apartment.unity3. Go inside the building4. Set the Realtime Resolution of th... Read more

7
votes
Postponed

CMD+A does whatever it feels like doing after going into the Preferences...

CodeEditors

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Mar 07, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open a script in MonoDevelop2. Position the typing cursor anywhere in the code3. Press CMD + A- It will likely ... Read more

0
votes
Fixed
0
votes
Duplicate

[Material] Emissive and Transparent properties are not properly copied t...

Graphics - General

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Mar 23, 2015

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Version/s: 5.0.0f4

Steps to reproduce:1. Open attached project's scene "Default"2. Enter play mode.3. Observe not correctly copied materials:Two cubes ... Read more

0
votes
Fixed

WebGL - Blank Screen

WebGL

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Mar 22, 2015

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Version/s: 5.0.0f4

1. Open attached project's scene "game_start" (Assets/scenes)2. Play it, press "Start Game!!!" button.3. "level_1" scene is loaded a... Read more

0
votes
Fixed

Editor crashes on undo

Editor - Other

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Mar 21, 2015

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Version/s: 5.0.0f4

Steps to reproduce:1. Select any object in Hierarchy.2. NGUI -> Attach an Anchor.3. Undo.4. Crashes Read more

0
votes
Fixed

Unity crashes on scene saving

Assets Management

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Mar 16, 2015

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Version/s: 4.6.2f1

Steps to reproduce : - create a new project- right click in the Hierarchy and create a cube- go to File > Save scene- name the sc... Read more

1
votes
Fixed

[WP8] Shader global params reset after each game pause

WP8

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Mar 19, 2015

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Version/s: 5.0.0f4

To reproduce:1. Open attached project. It has a cube with a custom material and a script that sets a parameter in the shader2. Build... Read more

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