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[Tilemap] GridPalette namespace not found compile error
When upgrading a project from 19.1 to 19.2, some scripts that call to GridPalette error with: " The type or namespace name 'GridPale... Read more
Stencil status in a Subshader will be stripped by using "UsePass"
Reproduction steps: 1. Open "1138755" project 2. Select "TestCube" 3. Enable Frame Debugger 4. Select "Draw Mesh TestCube" 5. See t... Read more
[Deferred Rendering] Material will not use Reflection Probes when Render...
How to reproduce: 1. Open attached project "Case_1136368_reproProject.zip" 2. Open "SampleScene" scene (in "Scenes" folder) 3. Selec... Read more
Custom brush is re-enabled when painting in Prefab mode with Auto Save on
How to reproduce: 1. Open the attached "case_1136696-CustomBrushPrefabMode" project 2. Select "GameObject1" in the Hierarchy and ope... Read more
Game Object flickers when passing through different LOD with material co...
Steps to reproduce: 1. Open Project "LodCrossFadeBug" 2. Zoom in and out in the Scene View to see the GameObject flickering Expec... Read more
Parent Canvas's scaleFactor is overriden when altering child Canvas's sc...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "BugReport.zip" Project 2. Enter Play Mode 3. Alter Scale Factor o... Read more
[GPU PLM] AI denoisers do not denoise shadowmask
Steps to reproduce: 1. Download the attached project and open MonumentsAndObelisks scene 2. Navigate to Lighting Settings window an... Read more
Game Object goes magenta when using 'Slider' or 'Sampling Gradient' Node...
How to reproduce: 1. Open the attached project 2. Open the 'LitGraph_GradientTest', 'LitGraph_SliderTest' shaders and observe them 3... Read more
[Facebook] gameroom upload fails
-e: gameroom upload fails, webgl works --fails with 2018.3.10 --works on 2017.4.24 and 2019.1.0b8 -repro: --create new project --s... Read more
Constructor with optional nullable enum parameter is not found over asse...
How to reproduce: 1. Open the user's attached project ("asmdef-nullable.zip") 2. Make sure that the Scripting Runtime is set to .NET... Read more
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