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[Android] Crash with signal 6 when Read/Write is enabled in Texture Impo...
Reproduction steps: 1. Open the attached Unity project "Crash.zip" from Google Drive (link in the edit) 2. Go to Edit > Project Sett... Read more
Console messages show no path to assets in StateGroup when checking depe...
How to reproduce: 1. Open the attached "bundle_dependencies_demo_project.zip" project 2. In the menu bar select Demo > Calculate Dep... Read more
worldCenterOfMass and position of Rigidbody values are changing when X, ...
How to reproduce: 1. Open the attached "1379464.zip" project 2. Open the "SampleScene" Scene 3. Enter the Play mode 4. Select the "C... Read more
Static Batching is inconsistent with the Editor when used in Player Build
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button and observe the text... Read more
PlatformNotSupportedException: Operation is not supported on this platform.
(Easier repro steps): 1. Create this graph (or variant, just needs to use that *specific* String Concat node, using 4 objects, not 4... Read more
position of advanced dropdown changes everytime call show()
1. open attached project 2. Click Bug/Reproduce repeatedly expected result: advanced dropdown opens at the same position actual re... Read more
[Android] Signal 9 is not returned after Application.Quit() on <9 Andro...
To reproduce: 1. Have a project that utilizes Application.Quit() 1. Build the project and run on applickable device 2. Observe the l... Read more
Errors appear when reimporting the folder with ".vfx" in name when Visua...
How to reproduce: 1. Open project "VfxTest.zip" 2. In the Project window select Folder "Test.vfx" 3. Right-click > Reimport Expecte... Read more
[M1][Silicon Editor] Editor crashes when importing an .ogv file
Reproduction steps: 1. Create a new project 2. Import the attached "sample_with_audio.ogv" file Expected result: File is imported i... Read more
[URP] NullReferenceException error is thrown when the scene contains a L...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "ErrorTest" (Assets/ErrorTest/ErrorTest.unity) 3. Open the Sc... Read more
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