Search Issue Tracker
Active
Planned for 2019.4.X
Votes
0
Found in
2019.4.38f1
Issue ID
UUM-1179
Regression
No
Prefab Asset reference to itself changes when closed and reopened
How to reproduce:
1. Open the user's attached project
2. In the Project window, under Assets, select "Prefab"
3. In the Inspector window, select Open
4. Drag the "Prefab" from the Project window onto the Reference To Prefab Asset field under Reference (Script) in the Inspector
5. Click the "Prefab (Reference)" value to observe the reference selection
6. At the top right corner of the Scene view, select Save
7. In the Hierarchy window, click the left arrow next to Prefab to close it
8. Repeat steps 2, 3, and 5 in that order
Expected result: the Prefab Asset is selected
Actual result: the Prefab root in the Hierarchy is selected
Reproducible with: 2019.4.38f1, 2020.3.33f1, 2021.3.0f1, 2022.1.0b16, 2022.2.0a10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resizing Profiler Module Details panel and releasing mouse button outside Unity doesn't cancel resize
- "Auto-hide gizmos" preference is not saved when reopening the project
- Sampling a custom depth texture on a machine with a GTX 1080 makes object's textures display the wrong color when in Play mode or Player
- Terrain is missing the Hidden/TerrainEngine/Details/WavingDoublePass shader when AssetBundles are built in older Unity Versions
- [Android] URP Project crashes when built on a device with PowerVR Rogue GE8320 GPU
Holo-apk
May 25, 2022 12:01
Here i was facing the actual issue: holoapk.com/sachin-saga/
Holo-apk
May 25, 2022 11:59
I was facing same issue from the last 3 months and yes i got it fixed today with <a href="holoapk.com/sachin-saga/">Sachin saga unlimited gems</a>