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Won't Fix
Votes
0
Found in
2019.4.38f1
Issue ID
UUM-1032
Regression
No
Applying an empty event to a prefab when an event of the same prefab exists overrides the newly added event
Reproduction steps:
1. Open the attached 'Events' project
2. Open the 'SampleScene' scene
3. Select the 'Button' GameObject
4. In the Inspector add an OnClick event to the Button component
5. Right-click on the Button component for the context menu (or click ⋮)
6. Modified Component > Apply to Prefab 'Button'
7. Observe the event created in step 4
Expected result: The event remains empty
Actual result: The event's object value becomes the 'Button' prefab object
Reproducible with: 2019.4.38f1, 2020.3.34f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11
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Resolution Note:
There are no fixes planned for this Bug