Search Issue Tracker
Fixed
Fixed in 6000.0.2f1
Votes
0
Found in
2019.4.36f1
2022.2.0a17
2023.1.0a1
2023.2.0a1
2023.3.0a3
6000.0.0b11
Issue ID
UUM-1180
Regression
Yes
Adding "Vertical Layout Group" Component to a "TMP Button" and then pressing "Undo" does not change the Text position back
How to reproduce:
1. Create a new project
2. In the Hierarchy window right-click > UI > Button - TextMeshPro
3. Import TMP Essentials
4. In the Hierarchy window select the "Button" GameObject and in the Inspector window add "Vertical Layout Group" Component
5. Press Ctrl + z or command + z or File > Undo
6. Observe the Text in the Button
Expected result: Text is in the middle of the Button
Actual result: Text is not in the middle of the Button
Reproducible with: 2.1.4 - 2.2.0-preview.2 (2019.4.36f1), 3.0.6 (2020.3.30f1, 2021.2.0a8, 2022.1.0a12, 2022.1.0b11), 3.2.0-pre.2 (2022.2.0a7)
Not reproducible with: 3.0.6 (2021.2.0a9, 2021.2.15f1, 2022.1.0a11)
Could not test with: 4.0.0-pre.1 (Errors)
Note: With Legacy Button, the Text disappears after adding the "Vertical Layout Group" Component
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGPU] clearing 2d array texture only clears first slice
- Particle System Renderer icon is missing in Animation window > Add Property context menu
- [Android] Legacy, TMP and UI Toolkit Input Field language toggle to some non-latin alphabet languages does not work with external keyboard
- Crash on keywords::LocalKeywordState::operator when calling ShaderUtil.GetPasskeywords with ShaderType.RayTracing set as the third parameter
- Inconsistent “Remove property” behavior when removing child properties in Animator window
Add comment