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Unity does not display Audio File memory usage when Preload Audio Data i...
How to reproduce: 1. Open attached project2. Select the Audio File in the Project Window- Note how the Inspector displays 0KB for it... Read more
While resizing the player window, everything is black
To reproduce:1. Open attached project2. Build and run Mac OS standalone3. Resize player window4. Notice that player window is black ... Read more
[OSX] Accessing GUIClip type via Reflection returns Null
How to reproduce: 1. Open attached project- Project contains an editor script2. Go to menu Test/Demo Window- Note how the console pr... Read more
The documentation shipped with Unity appears to be older than the Online...
Compare the Online scripting docs for EventSystem to the offline version. Read more
WebGL - AudioMixer Inspector Variable Always Null
To reproduce:1. Open the AudioMixerTest scene2. Run the scene, you will see: 'Is audioMixer null?: False'3. Build the WebGL project ... Read more
Asset bundles not working after 5.0f2
To reproduce:1. Open attached project (WebGL assetbundles.zip)2. Build and run WebGL3. Press 'load asset'4. Notice that asset loads ... Read more
Asset Bundle builder doesn't check cginc dependencies
To reproduce:1. Open attached project2. Click Bundles -> Build3. Make some changes to Test.cginc4. Click Bundles -> Build5. No... Read more
Crash when compressed asset bundle is loaded with CreateFromFile
To reproduce:1. Open attached project2. Click Bundles -> Load3. Editor crashes Read more
Plugin Importer settings do not persist when exporting a .unitypackage
How to reproduce: 1. Open attached project- Package has 3 different Release channels (Debug, Profile, Release) for a single plugin- ... Read more
[CapsuleCastAll] Wrong capsule is cast againt colliders when using Capsu...
Steps to reproduce this issue: - Open the attached project- Open 'bug' scene- The two green spheres visualize the ends of the collid... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping