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RenderForwardOpaque.Sort is called when Camera Sort Order is set to "No ...
How to reproduce: 1. Open attached Unity project 2. Select "Scripts" gameobject. 3. In "Sort Order Changer" component select "No Dis... Read more
[2019.1][Vulkan][DirectX 11] Using Models with Blend Shapes causes the S...
To reproduce: 1. Download attached project "blend-shapes.zip" and open in Unity 2. Open "SampleScene" scene 3. Make sure the curren... Read more
[HDRP] Newly created HD Lit Graph throws exception on opening, so Shader...
Visual Studio opens up instead of Shader graph Editor on opening the HD Lit Graph and "ArgumentException: Value Unknown is not prese... Read more
[VFX] Nodeblocks can get corrupted and become impossible to delete / be ...
Repro steps: 1. Open the attached VFX 2. Try to delete them, disconnect them, or connect an output to them 3. Observe NullReferenceE... Read more
Crash on mecanim::SetValueMask<0> or mecanim::CreateValueArray when try...
To reproduce: 1. Open Any project 2. In Hierarchy window, create any kind of game object and disable it 3. Open the Animator window... Read more
Prefab Instance Lightmaps do not load when Scene is loaded using Address...
How to reproduce: 1. Open "Menu" Scene in the attached "SceneStaticTest.zip" Project 2. Enter Play Mode 3. Press on the "Addressable... Read more
[OpenGL] Using Models with Blend Shapes causes the Skinning to happen on...
To reproduce: 1. Download attached project "blend-shapes.zip" and open in Unity 2. Open "SampleScene" scene 3. Make sure the curren... Read more
[VFX] Uninformative errors are thrown when Quad Output's Speed Range is ...
How to reproduce: 1. Open the attached project ("case_1118665-DaEffects.zip") 2. Open the repro scene ("repro") 3. In the Hierarchy,... Read more
CPU Profiler does not scale Graph after Enabling/Disabling Logical Groups
To reproduce: 1. Download attached project “cpu-profiler-scaling.zip" and open in Unity 2. Open "SampleScene" scene 3. Open Profile... Read more
Google Play Console APK Pre-Launch report contains IL2CPP related crashes
Steps to reproduce: 1. Open user attached project 2. Build Android apk 3. Upload it into Google Play as an Alpha or Beta release 4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL