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[GPU PLM] [macOS] Lighting bake never completes after changing shadowmas...
Steps to reproduce: 1) Open attached project (HDRP template)2) Load the sample scene3) Make sure that lightmapper is set to Progress... Read more
[Cinemachine] 2D Camera flies away from the target when hitting a confin...
How to reproduce:1. Open the attached project named "Case_1234966"2. Open the Confiners Scene3. Check if the virtual camera "CM vcam... Read more
'EventCollector' and 'ResourceManagerCallbacks' GameObjects get created ...
How to reproduce:1. Open the attached project (hermes-flow.zip)2. In the Hierarchy window select ToggleLanguage GameObject3. Click t... Read more
GameObject is invisible for the first seven frames when animation is played
How to reproduce:1. Open user's attached '2019.3.5f1-782915.zip' project2. Open 'SampleScene' Scene3. Select 'DM_STR_QUAY_CraneRoute... Read more
Selecting a single Frame with a mouse click in the Profile Analyzer char...
How to reproduce:1. Create a new project2. Import the Profile Analyzer package from the Package Manager3. Open the Profile Analyzer ... Read more
Crash on ManagedTempMemScope::Allocate when a custom stack container is ...
Reproduction steps:1. Open user's attached project2. Try closing the project--observe crash Reproducible with: 2019.3.11f1 (editor f... Read more
Crash on VertexDeclarationD3D11::GetInputLayout when importing a broken ...
Reproduction steps:1. Import the FBX file attached by the user to any project Reproducible with: 2018.4.0f1, 2018.4.22f1, 2019.1.14f... Read more
OnEnable/OnDisable is called the second time when setting GameObject's i...
How to reproduce:1. Open the attached project's Scene labeled "MyScene"2. In the Hierarchy, select the "GameObject"3. In the Inspect... Read more
Profile Analyzer Frame and Marker Summary far-right columns values get c...
How to reproduce:1. Create a new project2. Import the Profile Analyzer package from the Package Manager3. Open the Profile Analyzer ... Read more
[Android] ComputeShader returns wrong value obtained in C# code
Reproduction steps:1. Open the attached project "HuaWeiComputeShader.zip"2. Build on Android3. Press "Run" to output ComputeShader d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes