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Shader Graph - Node previews are not shown when adding nodes to the graph
If you add a node to the graph, the preview of the new node will be blank. You will need to make another change to the graph e.g. mo... Read more
Crash on PhysicsScene2D::IgnoreCollision_Binding when passing GetCompone...
How to reproduce:1. Open the "Physics2D Ignore Collision crash.zip" project2. Open the "SampleScene.unity" scene3. Press Play Actual... Read more
Building with il2cpp, arm64, and daydream/cardboard causes unresponsive ...
How to reproduce:1) Create a new project.2) Import the googlevr unity package 1.170.0 (https://github.com/googlevr/gvr-unity-sdk/rel... Read more
Shader Graph - Term "Shader Graph" is not capitalized correctly when sho...
If you attempt to close a Shader Graph asset without saving changes, you will be presented with the following message: "Do you want ... Read more
[Android][VideoPlayer] A new frame isn’t drawn when seeking a paused vid...
Repro steps:1. Open user attached project2. Build and Run on Android3. Find video “BZ 220”4. “Download Video” -> “Prepare Video” ... Read more
Canvas Image element is not centered when created along with the Canvas
To reproduce:1. Open any or create a new project2. In a scene with no Canvas create UI -> Image Expected behavior: The Image is a... Read more
Shader Graph - Color Nodes change size when their color and alpha are ch...
When you adjust the color values or alpha of a color node, the node will change size on the graph. This is fixed by closing the grap... Read more
[Editor] Null Reference Exception occurs on creating a new color preset ...
Null Reference Exception occurs on creating a new color preset library. Steps to reproduce :1. Open the attached project or create n... Read more
The text turns black when CollectDependencies on PlayModeStateChange.Exi...
How to reproduce:1. Open "BlackTextRepro.zip" project2. Open TestScene3. Enter Play Mode Expected: Text stays the same color.Actual:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used