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[Prefabs] GameObjects can be moved between prefab's elements when a new ...
How to reproduce:1. Open the attached project "1237869.zip"2. Open the "test" scene3. Move GameObject "Slider (10)" to be right belo... Read more
[Windows] Unity crashes when packing PVRTC variants.
How to reproduce:1. Open attached project ("AtlasTests.zip")2. Open SampleScene scene3. Open Test Runner window (Window->General-... Read more
[Prefabs] Applying added GameObject to prefab from context menu makes it...
How to reproduce:1. Open the attached project "1237942.zip"2. Open the "test" scene3. In Hierarchy window right-click GameObject "Sp... Read more
[VFX] ArgumentException and Serialization errors are thrown on importing...
Steps to reproduce:1) Create a new project2) Window > Package Manager > Install Visual Effect Graph3) Import VisualEffectGraph... Read more
Prefab Asset with Playable Director throws an unnecessary warning when u...
How to reproduce:1. Open the "1235781 repro" project2. Open the "TestScene" Asset from the Assets folder3. Create a new Timeline and... Read more
[BuildReportInspector] Source Assets and Stripping tabs are not working ...
Steps to reproduce:1. Open User-supplied project2. Click on Windows->Open Last Report Expected: the tab: Source Assets has an Aud... Read more
[ProBuilder] Exception thrown on selecting UV 2 mode with "Lock the Scen...
When "Lock the SceneView handle tools to UV manipulation mode" is enabled and UV 2(read-only) mode is selected in the UV Editor wind... Read more
[MacOS] Editor is leaking memory when Aura Camera component is attached ...
Reproduction steps:1. Open the attached project ("1229502.zip")2. Open "SampleScene"3. Press "Enable Aura Preview" in Scene View Exp... Read more
GL culling state is reset after a call to GL.IssuePluginEvent
Steps to reproduce:1. Open the attached project "GL_invertCulling.zip"2. Build it on Android3. Notice the LogCat Expected results: G... Read more
Memory Leak in Android build when Full Stack Trace logging is enabled
Reproduction steps:1. Download and build the submitted project "project.zip"2. Open the built .apk in Android Studio (File -> Pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes