Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
0
Found in
2019.3.2f1
2019.3.5f1
2020.1.0a22
2020.2
Issue ID
1229502
Regression
Yes
[MacOS] Editor is leaking memory when Aura Camera component is attached to a GameObject in the scene and Aura preview is enabled
Reproduction steps:
1. Open the attached project ("1229502.zip")
2. Open "SampleScene"
3. Press "Enable Aura Preview" in Scene View
Expected result: Memory is not leaked
Actual result: Memory is leaking
Reproducible with: 2019.3.2f1, 2019.3.10f1, 2020.1.0a22, 2020.1.0b5, 2020.2.0a7
Not reproducible with: 2018.4.21f1, 2019.3.1f1, 2020.1.0a21
Notes:
- The issue is not reproducible in Windows
- The issue seems reproducible with 10.14.6, 10.15.3, didn't test other MacOS versions
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics Debugger displays mouse cursor ray casts when Game view is not open if Input System package is used
- “ArgumentException” error thrown when disabling all columns in Project Auditor's Multi-column panel context menu
- Errors are thrown and contextual menu does not open when right-clicking multiple mixed keyframes in Dopesheet
- Crash on MergeObjectCollection when repeatedly selecting a Prefab Asset in the Project Browser
- Warning icon is cut off and misplaced in Inspector when selecting a Shader with a compiler warning
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a12
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b10
Resolution Note (fix version 2019.3):
Fixed in 2019.3.15f1